Dynamic game difficulty balancing in real time using Evolutionary Fuzzy Cognitive Maps LJ Fuentes Pérez, LA Romero Calla, L Valente, AA Montenegro, ... Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 24-32, 2015 | 22 | 2015 |
A minimalistic approach for fast computation of geodesic distances on triangular meshes LA Romero Calla, LJ Fuentes Perez, AA Montenegro Computers & Graphics, 2019 | 13 | 2019 |
A novel approach for image feature extraction using HSV model color and filters wavelets CJ López Del Alamo, LJ Fuentes Pérez, LA Romero Calla, ... 2013 XXXIX Latin American Computing Conference (CLEI), 1-7, 2013 | 9 | 2013 |
Parallelization of the Algorithm k-means Applied in Image Segmentation CJ López Del Alamo, LJ Fuentes Pérez, LA Romero Calla International Journal of Computer Applications 975, 8887, 2014 | 4 | 2014 |
Efficient approach for interest points detection in non-rigid shapes CJ López Del Alamo, LA Romero Calla, LJ Fuentes Pérez Latin American Computing Conference (CLEI), 1-8, 2015 | 3 | 2015 |
Multi-Display Ray Tracing Framework LA Romero Calla, B Mohanto, R Pajarola, O Staadt Eurographics, 9-10, 2023 | 1 | 2023 |
Agrupamiento por similitud de imágenes mediante Arbol de Expansión Mınima y Soft Heap CJ López del Alamo, LJ Fuentes Pérez, LA Romero Calla XXIV Encuentro Chileno de Computación (ECC 2012)-Jornadas Chilenas de …, 2012 | 1 | 2012 |
A Robust Feature-aware Sparse Mesh Representation LJ Fuentes Perez, LA Romero Calla, AA Montenegro, C Mura, R Pajarola Pacific Graphics, 2020 | | 2020 |
Un enfoque para la reparación de modelos tridimensionales con presencia de hoyos LA Romero Calla Bachelor's Thesis, Universidad Nacional de San Agustín de Arequipa, 2017 | | 2017 |
An Iterative Parallel Algorithm for Computing Geodesic Distances on Triangular Meshes LA Romero Calla Master's Thesis, Universidade Federal Fluminense, 2017 | | 2017 |
A Dictionary Learning approach in GPU for Image Denoising LJ Fuentes Pérez, LA Romero Calla, AA Montenegro GTC Silicon Valley 2016, 2016 | | 2016 |
Dynamic game difficulty balancing in real time using Evolutionary Fuzzy Cognitive Maps with automatic calibration LJ Fuentes Perez, LA Romero Calla, AA Montenegro, L Valente, ... SBC Journal on Interactive Systems 7 (1), 38-50, 2016 | | 2016 |