Stebėti
Sonia Fizek
Sonia Fizek
Technische Hochschule Köln, Cologne Game Lab
Patvirtintas el. paštas colognegamelab.de
Pavadinimas
Cituota
Cituota
Metai
Rethinking gamification
M Fuchs, S Fizek, P Ruffino, N Schrape
meson press, 2014
3342014
Interpassivity and the joy of delegated play in idle games
S Fizek
Transactions of the Digital Games Research Association 3 (3), 137-163, 2018
542018
Why fun matters: in search of emergent playful experiences
S Fizek
Rethinking gamification, 273-287, 2014
422014
Automated state of play: Rethinking anthropocentric rules of the game
S Fizek
Digital Culture & Society 4 (1), 201-214, 2018
322018
13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age
S Fizek, A Dippel
The Playful Citizen, 255, 2018
292018
Ludification of culture: The significance of play and games in everyday practices of the digital era
A Dippel, S Fizek
Digitisation, 276-292, 2017
272017
Playing with sound and gesture in digital audio games
S Fizek, J Woletz, J Beksa
De Gruyter Oldenbourg, 2015
162015
Embodiment and Gender Identity in Virtual Worlds: Reconfiguring Our ‘Volatile Bodies’1
S Fizek, M Wasilewska
Creating Second Lives, 75-98, 2011
162011
Playing at a Distance: Borderlands of Video Game Aesthetic
S Fizek
MIT Press, 2022
142022
Self-playing games: rethinking the state of digital play
S Fizek
A talk held at the Philosophy of Computer Games conference 28, 2017
132017
Ludifizierung von Kultur. Zur Bedeutung des Spiels in alltäglichen Praxen der digitalen Ära
A Dippel, S Fizek
Digitalisierung. Theorien und Konzepte für die empirische Kulturforschung …, 2017
122017
Audio games: Investigation of the potential through prototype development
J Beksa, S Fizek, P Carter
A Multimodal End-2-End Approach to Accessible Computing, 211-224, 2015
112015
Rethinking gamification
S Fizek, M Fuchs, P Ruffino, N Schrape
Meson Press, Leuphana University of Lüneburg, Germany, 2014
112014
Gamification of terror—Power games as liminal spaces
S Fizek, A Dippel
Games and ethics: Theoretical and empirical approaches to ethical questions …, 2020
102020
Automation of play: Theorizing self-playing games and post-human ludic agents
S Fizek
Journal of Gaming & Virtual Worlds 10 (3), 203-218, 2018
92018
The work of game in the age of automation
S Fizek, M Rautzenberg
Journal of Gaming & Virtual Worlds 10 (3), 197-201, 2018
82018
Pivoting the player: A framework for player character research in offline computer role-playing games
S Fizek
Journal of Gaming & Virtual Worlds 6 (3), 215-234, 2014
82014
Pivoting the player: A methodological toolkit for player character research in offline role-playing games
S Fizek
PQDT-UK & Ireland, 2012
82012
Adapting videogame interfaces for the visually impaired: a case study of audio game hub
J Beksa, A Garkavenko, S Fizek, S Vodanovich, P Carter
52016
Playful Laboratories
A Dippel, S Fizek
The significance of Games for Knowledge Production in the digital era. A …, 2015
52015
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Straipsniai 1–20