Stebėti
Katerina Mania
Pavadinimas
Cituota
Cituota
Metai
Exploring the relationship between presence and enjoyment in a virtual museum
S Sylaiou, K Mania, A Karoulis, M White
International journal of human-computer studies 68 (5), 243-253, 2010
3862010
The effects of levels of immersion on memory and presence in virtual environments: A reality centered approach
K Mania, A Chalmers
Cyberpsychology & behavior 4 (2), 247-264, 2001
3532001
Near‐eye display and tracking technologies for virtual and augmented reality
GA Koulieris, K Akşit, M Stengel, RK Mantiuk, K Mania, C Richardt
Computer Graphics Forum 38 (2), 493-519, 2019
2412019
Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity
K Mania, BD Adelstein, SR Ellis, MI Hill
Proceedings of the 1st Symposium on Applied Perception in Graphics and …, 2004
1902004
Generalizeability of latency detection in a variety of virtual environments
SR Ellis, K Mania, BD Adelstein, MI Hill
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 48 …, 2004
1502004
Fidelity metrics for virtual environment simulations based on spatial memory awareness states
K Mania, T Troscianko, R Hawkes, A Chalmers
Presence 12 (3), 296-310, 2003
1172003
An architecture for mobile outdoors augmented reality for cultural heritage
C Panou, L Ragia, D Dimelli, K Mania
ISPRS International Journal of Geo-Information 7 (12), 463, 2018
992018
The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments
K Mania, D Wooldridge, M Coxon, A Robinson
IEEE transactions on visualization and computer graphics 12 (3), 396-404, 2006
782006
Binocular eye-tracking for the control of a 3D immersive multimedia user interface
N Sidorakis, GA Koulieris, K Mania
2015 IEEE 1St workshop on everyday virtual reality (WEVR), 15-18, 2015
662015
Exploring the educational impact of diverse technologies in online virtual museums
S Sylaiou, K Mania, I Paliokas, L Pujol-Tost, V Killintzis, F Liarokapis
International Journal of Arts and Technology 10 (1), 58-84, 2017
652017
The effect of memory schemas on object recognition in virtual environments
K Mania, A Robinson, KR Brandt
Presence 14 (5), 606-615, 2005
582005
Cognitive transfer of spatial awareness states from immersive virtual environments to reality
K Mania, S Badariah, M Coxon, P Watten
ACM Transactions on Applied Perception (TAP) 7 (2), 1-14, 2010
542010
The effect of quality of rendering on user lighting impressions and presence in virtual environments
K Mania, A Robinson
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual …, 2004
492004
Gaze prediction using machine learning for dynamic stereo manipulation in games
GA Koulieris, G Drettakis, D Cunningham, K Mania
2016 IEEE virtual reality (VR), 113-120, 2016
482016
A system to measure, control and minimize end-to-end head tracking latency in immersive simulations
G Papadakis, K Mania, E Koutroulis
Proceedings of the 10th International Conference on Virtual Reality …, 2011
422011
Gamified platform for rehabilitation after total knee replacement surgery employing low cost and portable inertial measurement sensor node
G Kontadakis, D Chasiouras, D Proimaki, M Halkiadakis, M Fyntikaki, ...
Multimedia Tools and Applications 79 (5), 3161-3188, 2020
352020
Quantifying fidelity for virtual environment simulations employing memory schema assumptions
N Mourkoussis, FM Rivera, T Troscianko, T Dixon, R Hawkes, K Mania
ACM Transactions on Applied Perception (TAP) 8 (1), 1-21, 2010
332010
Connections between lighting impressions and presence in real and virtual environments: an experimental study
K Mania
Proceedings of the 1st international conference on Computer graphics …, 2001
282001
C‐LOD: Context‐aware Material Level‐of‐Detail applied to Mobile Graphics
GA Koulieris, G Drettakis, D Cunningham, K Mania
Computer Graphics Forum 33 (4), 41-49, 2014
272014
Usability evaluation of virtual museums’ interfaces visualization technologies
S Sylaiou, V Killintzis, I Paliokas, K Mania, P Patias
Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented …, 2014
272014
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Straipsniai 1–20