|Augmented reality learning experiences: Survey of prototype design and evaluation|
MEC Santos, A Chen, T Taketomi, G Yamamoto, J Miyazaki, H Kato
IEEE Transactions on learning technologies 7 (1), 38-56, 2013
|Augmented reality as multimedia: the case for situated vocabulary learning|
MEC Santos, AW Lübke, T Taketomi, G Yamamoto, MMT Rodrigo, ...
Research and Practice in Technology Enhanced Learning 11, 1-23, 2016
|Augmented reality versus virtual reality for 3d object manipulation|
M Krichenbauer, G Yamamoto, T Taketom, C Sandor, H Kato
IEEE transactions on visualization and computer graphics 24 (2), 1038-1048, 2017
|SlidAR: A 3D positioning method for SLAM-based handheld augmented reality|
J Polvi, T Taketomi, G Yamamoto, A Dey, C Sandor, H Kato
Computers & Graphics 55, 33-43, 2016
|A usability scale for handheld augmented reality|
MEC Santos, T Taketomi, C Sandor, J Polvi, G Yamamoto, H Kato
Proceedings of the 20th ACM Symposium on Virtual Reality Software and
|Toward standard usability questionnaires for handheld augmented reality|
MEC Santos, J Polvi, T Taketomi, G Yamamoto, C Sandor, H Kato
IEEE computer graphics and applications 35 (5), 66-75, 2015
|Handheld guides in inspection tasks: Augmented reality versus picture|
J Polvi, T Taketomi, A Moteki, T Yoshitake, T Fukuoka, G Yamamoto, ...
IEEE transactions on visualization and computer graphics 24 (7), 2118-2128, 2017
|SharpView: Improved clarity of defocused content on optical see-through head-mounted displays|
K Oshima, KR Moser, DC Rompapas, JE Swan, S Ikeda, G Yamamoto, ...
2016 IEEE Symposium on 3D User Interfaces (3DUI), 173-181, 2016
|Geometrically-correct projection-based texture mapping onto a deformable object|
Y Fujimoto, RT Smith, T Taketomi, G Yamamoto, J Miyazaki, H Kato, ...
IEEE Transactions on visualization and computer graphics 20 (4), 540-549, 2014
|Breaking the barriers to true augmented reality|
C Sandor, M Fuchs, A Cassinelli, H Li, R Newcombe, G Yamamoto, ...
arXiv preprint arXiv:1512.05471, 2015
|Relation between location of information displayed by augmented reality and user's memorization|
Y Fujimoto, G Yamamoto, H Kato, J Miyazaki
Proceedings of the 3rd augmented human international conference, 1-8, 2012
|Camera pose estimation under dynamic intrinsic parameter change for augmented reality|
T Taketomi, K Okada, G Yamamoto, J Miyazaki, H Kato
Computers & graphics 44, 11-19, 2014
|A PALM Interface with Projector-Camera System|
9th International Conference on Ubiquitous Computing, UbiComp 2007 Adjunct
|Preoperative vascular mapping for anterolateral thigh flap surgeries: A clinical trial of photoacoustic tomography imaging|
I Tsuge, S Saito, G Yamamoto, H Sekiguchi, A Yoshikawa, Y Matsumoto, ...
Microsurgery 40 (3), 324-330, 2020
|Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults|
LHO Santos, K Okamoto, S Hiragi, G Yamamoto, O Sugiyama, T Aoyama, ...
Journal of Rehabilitation and Assistive Technologies Engineering 6
|Augmented reality X-Ray interaction in K-12 education: theory, student perception and teacher evaluation|
MEC Santos, A Chen, M Terawaki, G Yamamoto, T Taketomi, J Miyazaki, ...
2013 IEEE 13th International Conference on Advanced Learning Technologies
|Authoring augmented reality learning experiences as learning objects|
MEC Santos, G Yamamoto, T Taketomi, J Miyazaki, H Kato
2013 IEEE 13th international conference on advanced learning technologies
|Requirements guideline of assistive technology for people suffering from dementia|
J Hyry, G Yamamoto, P Pulli
Proceedings of the 4th International Symposium on Applied Sciences in
|PALMbit: A Body Interface Utilizing Light Projection onto Palms|
G Yamamoto, K Sato
The Journal of The Institute of Image Information and Television Engineers
|Effects of social interaction mechanics in pervasive games on the physical activity levels of older adults: quasi-experimental study|
LHDO Santos, K Okamoto, SS Funghetto, AS Cavalli, S Hiragi, ...
JMIR Serious Games 7 (3), e13962, 2019