Children's emotions and quality of products in participatory game design R Gennari, A Melonio, D Raccanello, M Brondino, G Dodero, M Pasini, ... International journal of human-computer studies 101, 45-61, 2017 | 78 | 2017 |
The learners' user classes in the TERENCE adaptive learning system T Di Mascio, P Vittorini, R Gennari, A Melonio, F De La Prieta, M Alrifai 2012 IEEE 12th International Conference on Advanced Learning Technologies
, 2012 | 71 | 2012 |
Gamified co-design with cooperative learning G Dodero, R Gennari, A Melonio, S Torello CHI'14 Extended Abstracts on Human Factors in Computing Systems, 707-718, 2014 | 62 | 2014 |
Towards tangible gamified co-design at school: two studies in primary schools G Dodero, R Gennari, A Melonio, S Torello Proceedings of the first ACM SIGCHI annual symposium on Computer-human
, 2014 | 48 | 2014 |
Achievement Emotions and Peer Acceptance Get Together in Game Design at School. ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal (ISSN: 2255-2863) M Brondino, G Dodero, R Gennari, A Melonio, D Raccanello, S Torello Salamanca 3 (4), 2014 | 39 | 2014 |
Design of IoT tangibles for primary schools: A case study R Gennari, A Melonio, M Rizvi, A Bonani Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 1-6, 2017 | 37 | 2017 |
Gamified probes for cooperative learning: a case study R Gennari, A Melonio, S Torello Multimedia Tools and Applications 76, 4925-4949, 2017 | 35 | 2017 |
Designing games for deaf children: first guidelines TD Mascio, R Gennari, A Melonio, P Vittorini International Journal of Technology Enhanced Learning 5 (3-4), 223-239, 2013 | 31 | 2013 |
How to design games for deaf children: Evidence-based guidelines A Melonio, R Gennari 2nd International Workshop on Evidence-based Technology Enhanced Learning, 83-92, 2013 | 25 | 2013 |
The user classes building process in a tel project T Di Mascio, R Gennari, A Melonio, P Vittorini International Workshop on Evidence-Based Technology Enhanced Learning, 107-114, 2012 | 23 | 2012 |
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti Multimedia Tools and Applications 80 (26-27), 34909-34932, 2021 | 22 | 2021 |
The participatory design process of tangibles for childrens socio-emotional learning R Gennari, A Melonio, M Rizvi End-User Development: 6th International Symposium, IS-EUD 2017, Eindhoven
, 2017 | 22 | 2017 |
Emotions and inclusion in co-design at school: Lets measure them! M Brondino, G Dodero, R Gennari, A Melonio, M Pasini, D Raccanello, ... Methodologies and intelligent systems for technology enhanced learning, 1-8, 2015 | 21 | 2015 |
Evolving tangibles for children's social learning through conversations: Beyond turntalk R Gennari, A Melonio, M Rizvi Proceedings of the Twelfth International Conference on Tangible, Embedded
, 2018 | 20 | 2018 |
A board-game for co-designing smart nature environments in workshops with children R Gennari, M Matera, A Melonio, E Roumelioti End-User Development: 7th International Symposium, IS-EUD 2019, Hatfield, UK
, 2019 | 19 | 2019 |
" There Is No Rose Without A Thorn" An Assessment of a Game Design Experience for Children G Dodero, R Gennari, A Melonio, S Torello Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 10-17, 2015 | 17 | 2015 |
Towards making children independent in design E Roumelioti, R Gennari, M Matera, A Melonio, M Rizvi Companion Publication of the 2020 ACM Designing Interactive Systems
, 2020 | 16 | 2020 |
Co-Design with children: the State of the Art A Melonio, R Gennari Italy: KRBD Research Centre for Knowledge and Data. University of Bozen, 2012 | 16 | 2012 |
A board game and a workshop for co-creating smart nature ecosystems R Gennari, A Melonio, M Matera, E Roumelioti Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th
, 2020 | 15 | 2020 |
Engaging New Users into design activities: the TERENCE experience with children T Di Mascio, R Gennari, A Melonio, L Tarantino Smart Organizations and Smart Artifacts: Fostering Interaction Between
, 2014 | 15 | 2014 |